3 Kingdoms – Battle of Red Cliffs™

Demo, RTP 96.50%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 6 days ago Verified · 17 Jul 2026
RTP 96.50%
Volatility Medium
Max win
Grid 5×3
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

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Asset pack

29 screenshots · 14 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 17 Jul 2026 View capture log

Per-screen breakdown

29 demo screens
29 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from 3 Kingdoms – Battle of Red Cliffs™

Everything pulled from 3 Kingdoms – Battle of Red Cliffs™ into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
29 screens captured
14 symbols catalogued · payouts OCR-verified
14 palette colors from frames
5 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 29 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Pragmatic Play
rtp 96.50% · single configuration
volatility Medium
layout 5×3
paylines 25 fixed
bonus_buy No
mechanic Video Slot
release_date 2017

Symbols & paytable

14 symbols
14 icons (ZIP)
Blue general
Blue general
High Pay

Highest-paying symbol: warlord in blue robe with sword; pays from 2-of-a-kind; stacked on reels

MatchPayoutUnit
2x 3.00 Multiplier
3x 30.00 Multiplier
4x 100.00 Multiplier
5x 200.00 Multiplier
Green general
Green general
High Pay

Warlord in green robe with gold shoulder-guard and dragon emblem; pays from 2-of-a-kind; stacked

MatchPayoutUnit
2x 3.00 Multiplier
3x 20.00 Multiplier
4x 60.00 Multiplier
5x 125.00 Multiplier
Orange general
Orange general
High Pay

Warlord in orange-red robe holding a spear; pays from 2-of-a-kind; stacked on reels

MatchPayoutUnit
2x 3.00 Multiplier
3x 15.00 Multiplier
4x 50.00 Multiplier
5x 100.00 Multiplier
War junk / sailing ship
War junk / sailing ship
High Pay

Turquoise-sailed Chinese war junk with a carved dragon-head prow

MatchPayoutUnit
3x 10.00 Multiplier
4x 30.00 Multiplier
5x 60.00 Multiplier
Warrior's helmet
Warrior's helmet
High Pay

Gold ceremonial helmet with red plume, resting on a green cushion

MatchPayoutUnit
3x 10.00 Multiplier
4x 30.00 Multiplier
5x 60.00 Multiplier
Sword and shield
Sword and shield
High Pay

Gold-hilted sword crossed over a round bronze/green shield

MatchPayoutUnit
3x 10.00 Multiplier
4x 30.00 Multiplier
5x 60.00 Multiplier
A
A
Low Pay

Gold-colored royal letter A

MatchPayoutUnit
3x 5.00 Multiplier
4x 15.00 Multiplier
5x 40.00 Multiplier
K
K
Low Pay

Gold-colored royal letter K

MatchPayoutUnit
3x 5.00 Multiplier
4x 15.00 Multiplier
5x 40.00 Multiplier
Q
Q
Low Pay

Gold-colored royal letter Q

MatchPayoutUnit
3x 5.00 Multiplier
4x 10.00 Multiplier
5x 30.00 Multiplier
J
J
Low Pay

Gold-colored royal letter J

MatchPayoutUnit
3x 5.00 Multiplier
4x 10.00 Multiplier
5x 30.00 Multiplier
10
10
Low Pay

Gold-colored royal number 10

MatchPayoutUnit
3x 5.00 Multiplier
4x 10.00 Multiplier
5x 30.00 Multiplier
9
9
Low Pay

Gold-colored royal number 9

MatchPayoutUnit
3x 5.00 Multiplier
4x 10.00 Multiplier
5x 30.00 Multiplier
WILD
WILD
Wild

Red war banner with gold dragon emblem on a bamboo pole; substitutes for all symbols except SCATTER

SCATTER
SCATTER
Scatter

Golden multi-tiered pagoda; 3 on reels 1, 3 and 5 trigger Free Spins choice screen; no linear payouts

Bonus modes

3 modes
Base Game Modifier base
Base Game

5x3 fixed grid, 25 fixed paylines paying left to right from reel 1; symbols are stacked; bet per line $0.08 at the demo's $2.00 total bet; wins multiplied by bet per line.

Free Spins free_spins
Battle of Red Cliffs Free Spins

Triggered by 3 SCATTER (pagoda) symbols on reels 1, 3 and 5. Player picks one of 3 variants: ALL-OUT WAR (5 spins, all 3 general portraits wild on reels 2-5), VANITY (20 spins, 1 general portrait wild on reels 2-5), INTRIGUE (10 spins, 2 general portraits wild on reels 2-5). Retrigger via SCATTER on reels 1/3/5 awards the same spin count and keeps the chosen variant. Spoils of War is unavailable during this mode.

Bonus Mode spoils_of_war
Spoils of War Progressive Feature

Base-game-only progressive: any spin landing all 3 general portraits anywhere awards 1 of 40 points; prize plaque grows by 2% of every bet regardless. Reaching 40/40 opens a pick screen of 8 envelopes, each hiding a multiplier (2x/4x/6x/8x/10x/20x/50x/100x) applied to the accumulated prize.

Jackpot

Type: Progressive

Colour system

extracted from frames · HEX
Export palette
#591625 base dominant 1 base
#280F18 base dominant 2 base
#9D6018 base dominant 3 base
#1D1E5C base dominant 4 base
#D7961C base dominant 5 base
#65561E base dominant 6 base
#1A181C free_spins dominant 1 free_spins
#0C1E52 free_spins dominant 2 free_spins
#9D5F1C free_spins dominant 3 free_spins
#5A2E15 free_spins dominant 4 free_spins
#20070D bonus dominant 1 bonus
#5F0D05 bonus dominant 2 bonus
#9B1606 bonus dominant 3 bonus
#1D215D bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Toggle state, free-spins variant and most UI cues are duplicated by shape/text; residual risk: the three general portraits (blue robe, green robe, orange-red robe) are primarily distinguished by robe color and similar facial features, with no name labels, so color-blind players may struggle to tell them apart despite distinct icon background colors (light blue/green/peach) and portrait counts (1/2/3) on the free-spins choice screen.
Screen Reader
  • Stable control layout: menu/sound/info icons stacked bottom-left, bet +/- flank the central SPIN button, AUTOPLAY sits directly below SPIN; the info booklet is a strictly linear 7-page sequence with an explicit 'Page n/7' position readout.
Motor Accessibility
  • Large circular touch targets; SPIN is the largest and most central. SPACE/ENTER are keyboard alternatives to clicking SPIN. Autoplay with adjustable spin count and SKIP SCREENS reduces the number of interactions needed for extended play.
Hearing Accessibility
  • No audio-only information observed; AMBIENT MUSIC and SOUND FX are independently toggleable and purely decorative. All game state (win amounts, spins left, progressive points, multiplier reveals) is conveyed through on-screen text and numbers.
Low Vision
  • Spoils of War's 8 red envelopes are differentiated only by subtle gold foil ornament motifs (diamond lattice, plain, knot, dragon, cloud scroll, blessing character, tassel-knot, twin-fish) on identical red backgrounds, which may be hard to distinguish for very low-vision users without additional labelling.

Media & assets

12 files · 12 types
29 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game, full 7-page rules/paytable, settings, autoplay panel, all 3 Free Spins variants (ALL-OUT WAR/VANITY/INTRIGUE) trigger, gameplay and win screens, and Spoils of War envelope-pick + result screens across 28 desktop screenshots plus zoom crops.
Payout basis: bet-per-line ($2.00 demo total bet / 25 fixed lines = $0.08 per line); all paytable dollar values divide cleanly to whole-number multipliers on this basis (e.g. blue general 5-of-a-kind $16.00 / $0.08 = 200x), confirming bet-per-line as the correct basis over total-bet.
Volatility rating not shown on any captured screen (no meter, icon, or text found on preview, base game, or the 7 rules pages).
Min/max bet limits not captured; only the current $2.00 total-bet adjuster is visible, the bet-menu screen with coins-per-line/coin-value fields was not captured.
Max win (multiplier cap) not stated on any captured screen, including the preview/splash screen.
Spoils of War arithmetic mismatch observed: $10.04 accumulated prize x revealed 2x multiplier expected $20.08 but the result screen showed $14.33; not resolved from the captured frames.
No individual proper names for the three generals were shown anywhere in the captured UI/rules text; they are referred to only by portrait icon.

Ask AI about 3 Kingdoms – Battle of Red Cliffs™

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in 3 Kingdoms – Battle of Red Cliffs™ work? Keep it simple.

Triggered by 3 SCATTER (pagoda) symbols on reels 1, 3 and 5. Player picks one of 3 variants: ALL-OUT WAR (5 spins, all 3 general portraits wild on reels 2-5), VANITY (20 spins, 1 general portrait wild on reels 2-5), INTRIGUE (10 spins, 2 general portraits wild on reels 2-5). Retrigger via SCATTER on reels 1/3/5 awards the same spin count and keeps the chosen variant. Spoils of War is unavailable during this mode.

RTP 96.50%Medium volatilitydemo ✓

From the verified capture of 17 Jul 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: 3 Kingdoms – Battle of Red Cliffs™ vs Gates of Olympus 1000 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 14 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/3-kingdoms-battle-of-red-cliffstm-b7/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/3-kingdoms-battle-of-red-cliffstm-b7/
{
  "game": {
    "name": "3 Kingdoms - Battle of Red Cliffs",
    "provider": "Pragmatic Play",
    "theme": "Chinese historical epic 'Romance of the Three Kingdoms' / the Battle of Red Cliffs. Three warlord generals (in blue, green and orange/red robes) lead armies at war; imagery includes war junks/ships with sails, swords, shields, helmets, red dragon war banners, and a golden multi-tiered pagoda. Background art shows burning ships, catapult fireballs streaking across a dusk sky, and choppy dark-blue sea water beneath the reel frame.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from 28 desktop screenshots (1280x800) + zoomed crops of paytable and rules pages.",
    "method_notes": "pytesseract OCR was attempted but is slow/unreliable on this game's stylised gold-outlined fantasy fonts on painterly backgrounds; all text in this document was instead read directly from the images (vision) at full resolution and via 3x zoom crops (scripts/zoom.py) for the paytable and the WILD/SCATTER rule icons, which is more reliable here. Numbers/percentages are taken verbatim from on-screen text. Anything not clearly legible in the captured screenshots is listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English",
    "demo_url_slug": "vs25kingdoms (internal Pragmatic Play demo game symbol; not a statement of paylines/reel count, see memory note pp-vs20-slug-not-20-paylines — here the 25 lines are independently confirmed by the paytable/rules diagram, see 'reels_and_lines')"
  },

  "color_palette": {
    "base_game_background": "Dark blue-purple dusk sky above choppy dark blue sea water at the very bottom edge; distant burning war ships and a small orange fireball streak visible at the right edge.",
    "frame": "Ornate carved gold/bronze border with a repeating Chinese key-fret (meander) pattern at the corners and edges; reel window has a matching thin gold grid dividing the 5x3 cells.",
    "reel_cells": "Deep maroon/dark purplish-red semi-transparent cell backgrounds (base game); shift to dark navy-blue cell backgrounds during the ALL-OUT WAR and INTRIGUE free-spins variants, and to a similar dark-blue/black tone in VANITY.",
    "title_logo": "'3 Kingdoms' wordmark: the numeral '3' in red brush-stroke Chinese-calligraphy style with a flame-like red glow; 'Kingdoms' in gold/orange bevelled letters; sub-title 'BATTLE OF RED CLIFFS' in smaller gold capitals below/beside it, sometimes on a red brushstroke banner.",
    "accent_colors": "Gold (frame, numerals, most UI text and buttons), red (dragon banner/WILD, warning-style win text, 'Spoils of War' progress bar background), green (three portrait icons in the HUD, nav arrows, positive/on-toggles, START AUTOPLAY button, one of the three general robes), blue (one general's robe, ship sails, base-game HUD accents), orange/amber (one general's robe, fireball/coin win-celebration overlays).",
    "feature_screens": "Free-spins trigger/choice and win-summary screens use a dark maroon/red parchment-style panel with a gold frame over the same night/sunset battle background; VANITY free spins use a red-tinted scroll on the choice screen; INTRIGUE uses a purple/violet scroll and a purple twilight reel background; ALL-OUT WAR uses a blue scroll and a cooler night-blue reel background. Spoils of War envelope-pick screen is entirely red/crimson with gold Chinese ornamental motifs (dragon, coins, knot, fish) printed on each envelope."
  },

  "reels_and_lines": {
    "grid": "5 reels x 3 rows, fixed grid (confirmed directly on base_game.png and all free-spins gameplay screenshots).",
    "lines": "25 fixed paylines. The full 5x3 line diagram is shown on rules page 4/7 (rules_p4.png): 25 numbered line patterns (1-25), each a 5x3 grid with the winning cell pattern highlighted in white against black - a classic fixed-payline diagram, confirming 25 lines (not ways/cluster).",
    "line_mechanic_text": "'All symbols pay from left to right on selected paylines.' / 'All symbols pay from left to right on adjacent reels starting from the leftmost reel.' (rules p1 and p4). Free Spins win is added to the payline win. All wins are multiplied by bet per line. All values are expressed as actual wins in coins.",
    "source": "rules_p4.png (diagram + text), rules_p2.png (adjacency text), paytable_p1.png header text"
  },

  "symbols": {
    "note": "Payout values below are read directly from the in-game paytable (paytable_p1.png) at the demo's displayed total bet of $2.00 for 25 fixed lines (i.e. $0.08 bet-per-line). Symbols are STACKED on the reels (a 'Stacked Symbols' banner is shown on the preview screen and confirmed by multiple gameplay screenshots showing 2-3 identical general portraits stacked vertically in the same reel column, e.g. base_game_win.png, free_spins_vanity_gameplay2.png, free_spins_intrigue_gameplay.png).",
    "high_value_generals": [
      {"name": "Blue general (highest-paying symbol)", "appearance": "Man with a dark topknot hairstyle, thin moustache and long beard, wearing a blue robe/cloak and a gold-and-blue jewelled crown/headpiece; a sword hilt visible over his right shoulder; portrait on a light-blue background inside a gold frame.", "payouts": {"5": "$16.00", "4": "$8.00", "3": "$2.40", "2": "$0.24"}, "rank": "highest-paying symbol; pays from 2-of-a-kind"},
      {"name": "Green general", "appearance": "Man with topknot and beard wearing a green robe with a gold shoulder-guard and a green dragon/serpent emblem at the shoulder; portrait on a green background.", "payouts": {"5": "$10.00", "4": "$4.80", "3": "$1.60", "2": "$0.24"}, "rank": "pays from 2-of-a-kind"},
      {"name": "Orange/red general", "appearance": "Man with topknot and beard wearing an orange-red robe and holding a long spear; portrait on an orange/peach background.", "payouts": {"5": "$8.00", "4": "$4.00", "3": "$1.20", "2": "$0.24"}, "rank": "pays from 2-of-a-kind"}
    ],
    "mid_value": [
      {"name": "War junk / sailing ship", "appearance": "Turquoise-sailed Chinese war junk with a carved dragon-head prow, sailing on water.", "payouts": {"5": "$4.80", "4": "$2.40", "3": "$0.80"}},
      {"name": "Warrior's helmet", "appearance": "Gold ceremonial helmet with a tall red plume/crest, resting on a green tasselled cushion.", "payouts": {"5": "$4.80", "4": "$2.40", "3": "$0.80"}},
      {"name": "Sword and shield", "appearance": "A gold-hilted sword crossed over a round bronze/green shield.", "payouts": {"5": "$4.80", "4": "$2.40", "3": "$0.80"}}
    ],
    "low_value_royals": [
      {"name": "A", "color": "gold", "payouts": {"5": "$3.20", "4": "$1.20", "3": "$0.40"}},
      {"name": "K", "color": "gold", "payouts": {"5": "$3.20", "4": "$1.20", "3": "$0.40"}},
      {"name": "Q", "color": "gold", "payouts": {"5": "$2.40", "4": "$0.80", "3": "$0.40"}},
      {"name": "J", "color": "gold", "payouts": {"5": "$2.40", "4": "$0.80", "3": "$0.40"}},
      {"name": "10", "color": "gold", "payouts": {"5": "$2.40", "4": "$0.80", "3": "$0.40"}},
      {"name": "9", "color": "gold", "payouts": {"5": "$2.40", "4": "$0.80", "3": "$0.40"}}
    ],
    "wild": {
      "name": "WILD",
      "appearance": "A red flowing war banner/flag with a gold dragon emblem woven into it, flying from a dark bamboo-segment flagpole; gold bevelled 'WILD' wordmark beneath the flag; whole icon framed in a thin gold border.",
      "rules": "Substitutes for all symbols except SCATTER.",
      "gameplay_note": "Can land as a normal symbol on any reel during the base game (seen on reel 2 in base_game_win.png and reel 4 in spoils_of_war_win.png). During the Battle of Red Cliffs Free Spins round, one, two or three chosen general portraits additionally become WILD and expand across reels 2, 3, 4 and 5 for the duration of the round (see 'features').",
      "source": "rules_p2.png ('This symbol is WILD and substitutes for all symbols except for Scatter')"
    },
    "scatter": {
      "name": "SCATTER",
      "appearance": "A tall, ornate multi-tiered golden Chinese pagoda/temple with red-and-gold curved roof eaves, set against a blue sky, with a staircase and two rock/boulder shapes at its base; gold bevelled 'SCATTER' wordmark beneath the building.",
      "rules": "Landing 3 SCATTER symbols specifically on reels 1, 3 and 5 (not 'anywhere') triggers the Battle of Red Cliffs Free Spins Round. Directly confirmed both by the rules text and visually in spoils_of_war_win.png, where SCATTER icons sit exactly on reel 1 (row 1), reel 3 (row 1) and reel 5 (row 1) at the trigger moment.",
      "source": "rules_p2.png ('Hit 3 SCATTER symbols on reels 1, 3 and 5 to trigger the Battle of Red Cliffs Free Spins Round')"
    }
  },

  "features": {
    "battle_of_red_cliffs_free_spins": {
      "trigger": "3 SCATTER (pagoda) symbols landing on reels 1, 3 and 5 simultaneously. Not purchasable - no bonus-buy control exists anywhere in the UI (confirmed absent on every captured screen).",
      "choice_screen": "On trigger, a 'CHOOSE YOUR FREE SPINS BATTLE' screen presents 3 scroll-style banners side by side, each with a 'PRESS TO START' prompt at the bottom: VANITY (red scroll, left) = 20 free spins, one general portrait becomes wild on reels 2-5; INTRIGUE (purple scroll, middle) = 10 free spins, two general portraits become wild on reels 2-5; ALL-OUT WAR (blue scroll, right) = 5 free spins, all three general portraits become wild on reels 2-5. The player picks exactly one of the three before the round starts.",
      "mechanic": "During the chosen variant, the selected general portrait(s) act as expanding WILD symbols covering reels 2, 3, 4 and 5 whenever they land there (in addition to the normal WILD dragon-flag symbol). 'Free Spins Win is added to the payline win.'",
      "retrigger": "Landing the SCATTER (pagoda) symbol on reels 1, 3 and 5 again during the round awards the SAME number of additional free spins and keeps the SAME variant chosen at the start of the round (VANITY/INTRIGUE/ALL-OUT WAR do not change mid-round).",
      "in_round_hud": "Bottom-center text counter 'FREE SPINS LEFT n' decrements each spin; top HUD still shows the Spoils of War progress meter and win total, but rules state the Spoils of War Progressive Feature is NOT available during the Free Spins round.",
      "end_screen": "'CONGRATULATIONS / YOU HAVE WON $X.XX / IN N FREE SPINS / PRESS ANYWHERE TO CONTINUE' on a dark maroon parchment panel; a banner above the panel names which portrait(s) were wild, e.g. 'IS WILD ON REELS 2 TO 5' (VANITY, one portrait icon) or 'AND ARE WILD ON REELS 2 TO 5' (INTRIGUE, two portrait icons).",
      "sessions_observed": [
        {"variant": "ALL-OUT WAR", "spins_awarded": 5, "wilds": "all 3 general portraits (blue, green, orange)", "total_win": "$155.12", "source": "free_spins_trigger.png (choice), free_spins_gameplay2.png / free_spins_gameplay3.png (gameplay, incl. a $11.91 'SENSATIONAL' win and a $151.92 accumulated / $44.24 single-spin 'MEGA' win), free_spins_win.png (result)"},
        {"variant": "VANITY", "spins_awarded": 20, "wilds": "1 general portrait (orange/red general)", "total_win": "$84.40", "source": "free_spins_trigger2.png (choice), free_spins_vanity_gameplay.png / free_spins_vanity_gameplay2.png (gameplay), free_spins_vanity_win.png (result, banner confirms orange general 'IS WILD ON REELS 2 TO 5')"},
        {"variant": "INTRIGUE", "spins_awarded": 10, "wilds": "2 general portraits (green and orange generals)", "total_win": "$180.56", "source": "free_spins_intrigue_intro.png (award), free_spins_intrigue_gameplay.png / free_spins_intrigue_gameplay2.png (gameplay, incl. an $82.85 'SENSATIONAL' win, $125.65 total shown), free_spins_intrigue_win.png (result, banner confirms 'AND ARE WILD ON REELS 2 TO 5')"}
      ],
      "source": "rules_p3.png (full rules text), manifest feature_coverage"
    },
    "spoils_of_war_progressive": {
      "trigger_mechanic": "Every base-game spin in which all 3 general portraits (blue, green and orange - shown as small icons in a 'HIT [portrait] [portrait] AND [portrait] TO GAIN POINTS' banner across the top of the base-game screen) appear anywhere on the reels in the same spin awards 1 point.",
      "prize_accumulation": "The progressive prize display (top-right of the base-game HUD, red plaque) starts at $0.00 (i.e. resets) and increases by 2% of every bet made, regardless of whether a point is scored that spin.",
      "progress_meter": "A small teal/dark badge reading 'n/40' next to the prize plaque tracks points toward the 40-point goal (observed values during play: 0/40, 1/40, 3/40, 40/40).",
      "completion_bonus": "Reaching 40/40 points triggers the Spoils of War Bonus Game: 'SELECT AN ENVELOPE TO REVEAL JACKPOT MULTIPLIER' - 8 identical-looking red Chinese-style envelopes/red-packets, each decorated with a different gold ornament (diamond lattice, plain, circular knot/coin emblem, dragon, cloud scroll, 'blessing' character emblem, tassel/lucky-knot, twin-fish emblem), arranged 3-2-3 in a grid. The accumulated progressive prize amount is shown in a plaque above the envelopes (e.g. '$10.04').",
      "multiplier_reveal": "Selecting one envelope reveals a multiplier applied to the accumulated progressive prize; the 8 possible multipliers are 2x, 4x, 6x, 8x, 10x, 20x, 50x and 100x. The 'SPOILS OF WAR WON' result screen reveals ALL 8 envelope values simultaneously (with gold coins raining down over the chosen one) so the player can see what the unopened envelopes held.",
      "availability": "Explicitly NOT available during the Free Spins round (rules_p2.png: 'The Spoils of War Progressive Feature is not available during the Free Spins Round').",
      "bonus_buy": "None - no purchase option exists for either feature.",
      "session_observed": {"points_needed": 40, "accumulated_prize_at_trigger": "$10.04", "envelope_chosen_multiplier": "2x", "final_win": "$14.33", "note": "$10.04 x 2 = $20.08 expected vs. $14.33 shown as the win amount on spoils_of_war_result.png; the discrepancy is not resolved by the captured frames (possibly the win counter animating mid-count per memory note 'win counters animate', or the prize plaque value shown was itself mid-update/not the exact locked-in accumulated value). Flagged in unreadable_or_uncertain rather than assumed.", "source": "spoils_of_war_envelopes.png, spoils_of_war_result.png"},
      "post_bonus_anomaly": "Immediately after the Spoils of War bonus concluded and returned to the base game, the very next spin (progress meter freshly reset to 1/40) already showed 3 SCATTER symbols on reels 1, 3 and 5, triggering a Free Spins round back-to-back (spoils_of_war_win.png). This is a rare RNG coincidence during capture, not a documented game rule.",
      "source": "rules_p2.png"
    }
  },

  "technical_summary": {
    "rtp_percent": 96.5,
    "rtp_source": "rules_p4.png: 'The theoretical RTP of this game is 96.5%'. Only one RTP value is shown; no alternate/lower 'reduced RTP' variant text was seen on any captured screen.",
    "volatility": "Not stated on any captured screen. No 'VOLATILITY' rating, flame/star icon, or equivalent indicator appears on the preview, base game, or any of the 7 rules pages (unlike some other Pragmatic Play titles that show a flame-icon volatility meter on the rules page). Marked uncertain - not invented.",
    "bet_min": "Not legible/shown on captured screens. The settings panel and rules pages describe a TOTAL BET +/- adjuster and a 'bet menu' with 'COINS PER LINE' and 'COIN VALUE' fields, but no bet-menu screen showing the actual minimum/maximum bet limits was captured.",
    "bet_max": "Not legible/shown on captured screens (see bet_min note).",
    "demo_default_bet": "$2.00 (shown as 'BET $2.00' throughout base_game.png and the paytable)",
    "demo_credit": "$100,000.00",
    "bet_per_line_at_demo_bet": "$2.00 / 25 lines = $0.08 per line (arithmetic derived from the fixed 25-line structure and the displayed total bet; not a separately displayed number).",
    "max_win": "Not stated on any captured screen. The preview screen shows a HUD snapshot (progress meter/prize plaque) and 3 feature-name banners (Spoils of War / Stacked Symbols / Battle of Red Cliffs) rather than a 'WIN UP TO Nx BET' promotional line seen on some other Pragmatic Play splash screens. Marked uncertain - not invented.",
    "bonus_buy": "None. No BUY BONUS / BUY FEATURE button or menu appears on any of the 28 captured screens, matching the manifest's features_present.bonus_buy=false.",
    "keyboard": "SPACE and ENTER start/stop the spin (rules_p4.png: 'SPACE and ENTER buttons on the keyboard can be used to start and stop the spin'); HOLD SPACE also engages turbo spin per the persistent on-screen hint 'HOLD SPACE FOR TURBO SPIN'.",
    "malfunction_clause": "'Malfunction voids all pays and plays.' (rules_p4.png)",
    "currency_view": "CREDIT and BET labels can reportedly be clicked to switch between a coins view and a cash view (rules_p5.png: 'Click on the labels to switch between coins view and cash view'); only the cash view was observed in the captured screenshots."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/promo screen shown before entering the game. Top-center: three general portraits (blue, green, orange, small, side by side) above the '3 Kingdoms / BATTLE OF RED CLIFFS' logo. Below the logo, a small teal '40/40' progress badge and a red '$50.00' plaque appear (this is a live HUD snapshot carried over from the session state at capture time, not fixed splash content - see caveat below). Center: a 5x3 preview grid showing a static arrangement of stacked general portraits, a ship, an 'A' letter, a helmet and a 'Q'. Right of the grid, red text panel: 'HIT [blue portrait] [green portrait] AND [orange portrait] TO GAIN PROGRESSIVE FEATURE POINTS'. Below the grid, three cloth banner flags introduce the three headline features: blue flag 'SPOILS OF WAR' (left), green flag 'STACKED SYMBOLS' (middle), red flag 'BATTLE OF RED CLIFFS' (right). Bottom: 'TO START' / a circular black button with two white curved arrows (spin/enter icon) / 'PLAYING' straddle the button; a 'DON'T SHOW NEXT TIME' checkbox sits at the bottom-right. Background: warm gold/orange lit war-ship silhouettes.",
      "caveat": "The '40/40' and '$50.00' values visible on this particular preview capture reflect the Spoils of War progress meter and prize at the moment this screenshot happened to be taken (mid play-through), not fixed promotional splash text - the meter is normally 0/40 at a fresh session start (see base_game.png).",
      "color_blind_notes": "The three feature-name banners are distinguished by both color (blue/green/red) AND text label AND shape (flag on a pole) - not color alone."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5 reels x 3 rows, centered, inside a gold Chinese-fret-patterned frame. '3 Kingdoms' / 'BATTLE OF RED CLIFFS' wordmark top-left; Spoils of War progress badge ('0/40', teal-bordered dark plaque) and prize plaque ('$0.00 / MULTIPLIED UP TO 100X', red banner with gold trim) top-right.",
      "reel_cells": "Deep maroon/dark-red semi-transparent tiles separated by thin gold lines; symbols observed include stacked general portraits, the ship, sword+shield, helmet, and gold-lettered royals (A, Q, etc.) - a transient random mix, changes every spin, not enumerated cell-by-cell as it is not a fixed game property.",
      "bottom_bar": {
        "far_left": "A round hamburger MENU icon ('=', 3 horizontal white lines) top, a round speaker/SOUND icon below it, and a round 'i' INFORMATION icon below that - three small circular buttons stacked at the bottom-left corner.",
        "balance_labels": "'CREDIT $100,000.00' and 'BET $2.00' in gold/orange text, left-of-center.",
        "center_hint": "'HOLD SPACE FOR TURBO SPIN'.",
        "right_controls": "Oval '-' (decrease bet) and '+' (increase bet) buttons flank a large circular SPIN button (white double-curved-arrow icon on black); an 'AUTOPLAY' pill button with a small icon sits directly beneath the spin button.",
        "branding": "'PRAGMATIC PLAY' in small grey text, bottom-left corner."
      },
      "color_blind_notes": "All primary controls are white icon glyphs on dark circles/ovals (shape-based, not color-coded). Bet +/- distinguished by the +/- glyph, not color."
    },
    "paytable": {
      "type": "paytable",
      "page": "1 of 7 (header 'GAME RULES')",
      "content": "Top instructional line: 'All symbols pay from left to right on adjacent reels starting from the leftmost reel.' Two rows of paying symbols with icon + 5/4/3(/2)-of-a-kind payout text beneath each (full values captured in 'symbols' section above): row 1 = blue general, green general, orange general, ship, helmet, sword+shield; row 2 = A, K, Q, J, 10, 9.",
      "navigation": "Bottom-left: green left-triangle (previous page), green X (close, center), green right-triangle (next page); 'Page 1/7' bottom-right; base-game HUD (progress meter, prize plaque, CREDIT/BET, spin controls) remains dimly visible behind the semi-transparent black panel.",
      "color_blind_notes": "The three green nav icons are differentiated by shape (triangle-left / X / triangle-right), not color alone."
    },
    "rules": {
      "type": "rules (info booklet pages 2-7 of 7, black semi-transparent panel over the dimmed reels; same green triangle/X nav and 'Page n/7' indicator on each page)",
      "p2_wild_scatter_spoils": "Page 2/7. Left: WILD dragon-banner icon + 'This symbol is WILD and substitutes for all symbols except for Scatter.' Right: pagoda SCATTER icon + 'Hit 3 SCATTER symbols on reels 1, 3 and 5 to trigger the Battle of Red Cliffs Free Spins Round.' Below, a full 'SPOILS OF WAR PROGRESSIVE FEATURE' section (see 'features' above) explaining the point system, 2%-of-bet prize growth, the 40-point goal, and the 8-envelope 2x-100x multiplier bonus game; final line clarifies the feature is unavailable during Free Spins.",
      "p3_free_spins": "Page 3/7. 'BATTLE OF RED CLIFFS FREE SPINS ROUND' - lists the 3 choices (VANITY/INTRIGUE/ALL-OUT WAR) with their portrait icon(s), free-spin counts, and 'becomes/become wild on reels 2, 3, 4 and 5' text; 'Free Spins Win is added to the payline win.'; retrigger text: 'More free spins can be won during the round when [pagoda scatter icon] hits on reels 1, 3 and 5. You are awarded the same number of free spins and the same option as the one chosen at the start of the round.'",
      "p4_lines_rtp": "Page 4/7. Repeats the left-to-right/adjacent-reels payline rule, plus: 'Free Spins Win is added to the payline win. All wins are multiplied by bet per line. All values are expressed as actual wins in coins.' Then the 25-line diagram (5 columns x 5 rows of small 5x3 grids, numbered 1-25, each showing its own highlighted line pattern). Below: 'SPACE and ENTER buttons on the keyboard can be used to start and stop the spin.'; 'The theoretical RTP of this game is 96.5%'; 'Malfunction voids all pays and plays.'",
      "p5_how_to_play": "Page 5/7 'HOW TO PLAY'. Explains the +/- bet buttons and bet menu, SPIN button, the MENU (hamburger) icon opening System Settings, a spin-speed-cycle icon (normal/quick spin/turbo spin), the sound toggle, the 'i' Information button, the CREDIT/BET labels (click to toggle coins/cash view), and the AUTOPLAY button (click again to stop).",
      "p6_settings_menu": "Page 6/7 'SETTINGS MENU'. Lists: INTRO SCREEN toggle, AMBIENT (music) toggle, SOUND FX toggle, GAME HISTORY (opens history page); 'INFORMATION SCREEN' section explains the left/right nav arrows and the X close icon; 'BET MENU' section: 'shows the number of lines available in the game, and the current total bet in both coins and cash. Use the + and - buttons in the COINS PER LINE and COIN VALUE fields to change the values.'",
      "p7_autoplay": "Page 7/7 (final page, confirmed 'Page 7/7' with no further right-arrow content beyond) 'AUTOPLAY'. 'Click on the buttons showing the number of possible auto-spins to start Autoplay.' 'SKIP SCREENS option auto-skips the feature introduction and end screens after a short period of time.'",
      "color_notes": "Body text is white on a black semi-transparent panel; headers in white/gold; symbol icons shown in full color."
    },
    "settings": {
      "type": "settings",
      "title": "SYSTEM SETTINGS (gold text, centered)",
      "panel_style": "Centered black panel, dimmed reels visible behind; 'X' close icon top-right of the panel.",
      "left_side": "'GAME HISTORY' label with an external-link icon (grey, appears disabled/inactive in this capture) and a 'TOTAL BET' row: round white '-' button, '$2.00' value in a dark rounded field, round green '+' button.",
      "right_side_toggles": "Four labelled on/off switches, top to bottom: 'BATTERY SAVER' ('Save battery life by reducing animation speed') - OFF (white/grey, handle to the left); 'AMBIENT MUSIC' ('Turn on or off the game music') - ON (green, handle to the right); 'SOUND FX' ('Turn on or off the game sounds') - ON (green); 'INTRO SCREEN' ('Show the intro screen before starting the game') - ON (green).",
      "color_blind_notes": "Each toggle's on/off state is shown by handle POSITION (left=off, right=right) in addition to the green-vs-grey track color - position is the non-color cue."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "AUTOPLAY SETTINGS (gold text)",
      "layout": "Dark semi-transparent panel over the dimmed reels; 'X' close icon top-right.",
      "options": "Three checkbox options in a row: 'TURBO SPIN' (unchecked), 'QUICK SPIN' (unchecked), 'SKIP SCREENS' (CHECKED - green square with a white check mark; the other two are empty dark squares).",
      "autospins_selector": "'NUMBER OF AUTOSPINS' label above a horizontal slider (green filled track on the left portion, grey empty track on the right, round green handle with a pause-bar icon) showing the value '100' to the right of the slider.",
      "action": "Large green 'START AUTOPLAY (100)' button spanning the width of the panel at the bottom.",
      "color_blind_notes": "Checkbox state is shown by a white check-mark glyph (shape), not color alone; the active/selected option (SKIP SCREENS) is additionally distinguishable by the check mark even without color perception."
    },
    "free_spins_trigger_choice": {
      "type": "bonus",
      "content": "'CHOOSE YOUR FREE SPINS BATTLE' header in gold, under the game logo. Three vertical scroll-shaped banners side by side: VANITY (red scroll, left) showing '20 FREE SPINS' in red-outlined gold numerals above a portrait of the orange/red general holding a spear, caption 'BECOMES WILD ON REELS 2, 3, 4, 5', and a 'PRESS TO START' prompt; INTRIGUE (purple scroll, middle) '10 FREE SPINS', portraits of the orange and green generals side by side, caption 'BECOME WILD ON REELS 2, 3, 4, 5'; ALL OUT WAR (blue scroll, right) '5 FREE SPINS', portraits of all three generals (blue, orange, green) grouped together, same wild caption. CREDIT/BET readout at the bottom.",
      "color_blind_notes": "Each option's free-spins count is printed as a large gold number readable regardless of the scroll's background color; the three scroll colors (red/purple/blue) are reinforced by the option name text (VANITY/INTRIGUE/ALL OUT WAR) and by the number of portrait icons shown (1 / 2 / 3)."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "reel_tint_by_variant": "ALL-OUT WAR: cool dark blue/near-black night sky background. VANITY: similar dark background with visible ship silhouettes and a small orange flame/ember at the top edges. INTRIGUE: a distinctly more purple/violet-tinted sky.",
      "counter": "Bottom-center text 'FREE SPINS LEFT n', decrementing each spin (observed: 19, 16 in VANITY; 9 in INTRIGUE; 4 in ALL-OUT WAR).",
      "expanded_wilds": "The chosen general portrait(s) appear as large WILD tiles (still showing the general's portrait art, or the red dragon-banner 'WILD' icon) filling entire reel positions across reels 2-5 when triggered, confirmed visually in free_spins_gameplay2.png/gameplay3.png (3 generals as WILD, ALL-OUT WAR) and free_spins_intrigue_win banner ('AND ARE WILD ON REELS 2 TO 5' with 2 portrait icons).",
      "win_celebration_overlays": "Mid-round big wins trigger a full-screen animated overlay: gold coins raining down, a fiery ring-of-flame graphic, and a bold gold-on-red 3D win-tier word (e.g. 'SENSATIONAL!' for an $11.91 / $82.85 single-spin win, 'MEGA!' for a $44.24 single-spin win contributing to a $151.92 accumulated round total) with the dollar amount in large white/blue text beneath, and a smaller 'WIN $X.XX' + tier-name readout in the bottom HUD bar.",
      "color_blind_notes": "Feature state is signalled by BOTH a background palette shift (per variant) AND explicit text ('FREE SPINS LEFT n') - not color alone."
    },
    "free_spins_win_summary": {
      "type": "win_screen",
      "content": "Dark maroon parchment-style plaque with a gold Chinese-fret frame over the game background. A banner strip above the plaque names which general portrait(s) were wild that round (e.g. one portrait icon + 'IS WILD ON REELS 2 TO 5', or two portrait icons + 'AND ARE WILD ON REELS 2 TO 5'). Plaque text: 'CONGRATULATIONS' (gold) / 'YOU HAVE WON' (gold) / '$X.XX' (large red 3D numerals with a gold outline) / 'IN N FREE SPINS' (gold, with the spin-count numeral in red) / 'PRESS ANYWHERE TO CONTINUE' (smaller gold). Bottom HUD repeats 'WIN $X.XX' and, in the ALL-OUT WAR/INTRIGUE cases captured, 'FREE SPINS LEFT 0'.",
      "color_blind_notes": "Win amount and spins-won count are large high-contrast text, legible without color discrimination; red/gold contrast is also high-luminance-contrast, not hue-only."
    },
    "spoils_of_war_envelope_pick": {
      "type": "bonus",
      "content": "All-red/crimson background screen. Top plaque: accumulated prize amount in white-on-red (e.g. '$10.04'). Header: 'SELECT AN ENVELOPE TO REVEAL JACKPOT MULTIPLIER' in gold. 8 identical red rectangular envelopes/red-packets arranged 3 (top) - 2 (middle) - 3 (bottom), each with a unique gold foil-stamped ornament: diamond-lattice pattern, plain/blank, circular knot medallion, coiled dragon, cloud/scroll flourish, a round 'blessing' character emblem, a tasselled lucky-knot, and a twin-fish emblem. Player selects one envelope to open.",
      "color_blind_notes": "Envelopes are differentiated purely by their gold ornament SHAPE/motif (not by color, since all 8 are the same red) - fully colorblind-safe by design, though the ornament differences are subtle and may be hard to distinguish for very low-vision users without additional labelling."
    },
    "spoils_of_war_result": {
      "type": "bonus",
      "content": "Same red background. Top plaque shows the accumulated prize amount (e.g. '$14.33' in the captured result frame). Header 'SPOILS OF WAR WON' in gold. All 8 envelopes are now shown opened/replaced by their multiplier value in large gold-outlined red numerals: 20x, 50x, 10x (top row), 2x, 6x (middle row), 4x, 8x, 100x (bottom row); animated gold coins spill from the chosen (2x) envelope's position.",
      "color_blind_notes": "All 8 multiplier values are large high-contrast text, independently legible; the 'winning' envelope is also marked by its coin-spill animation (motion/position cue, not color)."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Stable control layout: menu/sound/info icons stacked at bottom-left, bet +/- flank the central SPIN button, AUTOPLAY sits directly below SPIN. The info booklet is a strictly linear 7-page sequence (green triangle-left/X/triangle-right to navigate, 'Page n/7' as an explicit position readout).",
    "motor": "Large circular touch targets; SPIN is the largest and most central. SPACE/ENTER are keyboard-operable alternatives to clicking SPIN. Autoplay (with adjustable spin count and SKIP SCREENS) reduces the number of interactions needed for extended play.",
    "color_blind": "Most functional information is duplicated by text or shape: toggle state (switch position + green/grey), free-spins variant (name text + portrait icon count + scroll color), free-spins-left/win amounts (plain numeric text), Spoils of War envelope identity (unique gold motif per envelope, all envelopes share the same red base color so no red/green-style confusion is possible there). Residual risk: the three general-portrait icons used throughout the UI (Spoils of War HUD banner, free-spins choice screen, WILD banners) are primarily distinguished by robe color (blue/green/orange) and facial features are similar across all three - a color-blind or low-vision player relying only on the small icon thumbnails could have difficulty telling the three generals apart at a glance; the robe color is reinforced somewhat by each icon's distinct background color (light blue / green / peach) and by grouping/count (1 vs 2 vs 3 icons) on the free-spins choice screen, but there is no textual name label per general (e.g. no 'Zhou Yu' / 'Cao Cao' name captions were observed on any screen).",
    "deaf_hard_of_hearing": "No audio-only information was observed; AMBIENT MUSIC and SOUND FX are independently toggleable and purely decorative. All game state (win amounts, spins left, progressive points, multiplier reveals) is conveyed through on-screen text and numbers."
  },

  "unreadable_or_uncertain": [
    "Volatility rating: not displayed on any of the 28 captured screens (no flame/star meter or volatility text found on preview, base game, or the 7 rules pages).",
    "Minimum and maximum bet limits: not displayed on any captured screen; only a TOTAL BET +/- adjuster (showing the current $2.00) is visible, and the bet-menu screen with COINS PER LINE / COIN VALUE fields described in the rules text was not itself captured.",
    "Maximum win (max win multiplier of bet): not stated on any captured screen, including the preview/splash screen, which shows a HUD/feature-banner snapshot rather than a promotional max-win line.",
    "Spoils of War arithmetic: the accumulated prize shown just before the envelope pick was '$10.04' and the chosen envelope revealed a 2x multiplier, but the final win shown on the result screen was '$14.33' rather than the expected $20.08 (2 x $10.04). Not resolved from the captured frames - possibly the prize plaque or win counter was mid-animation at the moment of capture (see project memory 'win counters animate') - not assumed/corrected.",
    "The '40/40' progress badge and '$50.00' prize value visible on preview.png reflect a live session HUD state at the moment of capture (the session was mid-playthrough), not fixed splash-screen content; a fresh-session preview would be expected to show 0/40 / $0.00, as seen on base_game.png at session start.",
    "Exact per-cell reel layouts on all base_game/free_spins gameplay screenshots are random per-spin snapshots, not fixed game properties, and are intentionally not enumerated cell-by-cell.",
    "No individual proper names for the three generals (e.g. historical Three-Kingdoms figures) were shown anywhere in the captured UI/rules text - they are referred to only by their portrait icon, never by name."
  ]
}

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