1Tap Mines

Demo, RTP 96.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 1 week, 4 days ago Verified · 24 Aug 2026
RTP 96.00%
Volatility —
Max win ×2184
Grid —
For webmasters & affiliates
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Asset pack

17 screenshots · 4 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/1tap-mines-b27/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 24 Aug 2026 View capture log

Per-screen breakdown

17 demo screens
17 PNG (ZIP)
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Logo
logo Logo
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from 1Tap Mines

Everything pulled from 1Tap Mines into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
17 screens captured
4 symbols catalogued · payouts OCR-verified
6 palette colors from frames
4 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 17 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Turbo Games
rtp 96.00% · single configuration
max_win_x ×2184
bonus_buy No
mechanic Crash
release_date 2024

Symbols & paytable

4 symbols
4 icons (ZIP)
Blue Diamond
Blue Diamond
Other

Faceted cobalt-blue diamond icon with a white top facet and a soft blue glow; a plain safe tile that carries no bonus and adds nothing extra to the round's payout multiplier.

Green Gem
Green Gem
Other

Faceted emerald-green gem icon with a green glow, shows a white '+1%' label when revealed; each green gem adds +1% to the round's final payout multiplier, and several in one round stack additively.

Gold Gem
Gold Gem
Other

Faceted pale gold/amber gem icon with a warm amber glow, shows a white '+25%' label when revealed; adds +25% to the round's final payout multiplier (only one was ever seen per round in captured play).

Bomb
Bomb
Other

Solid black bomb with a short fuse and a bright yellow-orange starburst spark on an orange glow; hitting a bomb tile busts the round and the whole stake is lost, even if safe tiles or gems were already revealed.

Bonus modes

4 modes
Base Game Modifier base
Base Game

5x5 grid of 25 tiles with a fixed 3 mines on every captured round. Player selects a pattern of tiles (a preset from the carousel, ~9 presets from 1 to 16+ tiles, or a custom set built by clicking individual tiles) and places a bet before the pattern is revealed.

Other 1tap
1-Tap Reveal

Default mode (Continue Play toggle OFF). Pressing 'PLACE BET' reveals the entire chosen pattern in one action. If no bomb is among the revealed tiles the round cashes out automatically at the pattern's multiplier plus any gem bonuses; if any tile in the pattern is a bomb the whole stake is lost, with no partial/manual continuation.

Other continue_play
Continue Play

Classic step-by-step mode, toggled ON via the 'Continue Play' switch. Player selects a preset pattern and presses 'START GAME'; once it clears safely a 'CASH OUT' button shows the current payout and a 'NEXT TILE' panel shows the risk % and multiplier of opening one more closed tile. Player keeps opening tiles manually, raising risk and multiplier each time, until pressing Cash Out or hitting a mine.

Other gem_bonus
Gem Bonus Multiplier

final_multiplier = base_pattern_multiplier x (1 + 0.01 x green_gem_count + 0.25 x (1 if a gold gem was revealed else 0)); win amount = final_multiplier x bet amount, rounded down to two decimals. Verified by balance: base x1.81 pattern with 2 green gems and 1 gold gem paid x2.29 (1.81 x 1.27 = 2.2987, rounds down to x2.29); base x1.81 with 1 green gem paid x1.82 (1.81 x 1.01 = 1.8281). This multiplies the payout of an already-won round; it does not change the single published RTP figure of 96.0%, which already blends the gem-bonus contribution across all rounds.

Colour system

extracted from frames · HEX
Export palette
#1E1F26 base dominant 1 base
#353944 base dominant 2 base
#52545B base dominant 3 base
#552D1D base dominant 4 base
#979799 base dominant 5 base
#A06018 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Green (+1%) and gold/amber (+25%) bonus gems are the color pair most likely to be confused, but each is also stamped with its own text label ('+1%' vs '+25%') the instant it is revealed, so the bonus amount is never color-only information.
  • Bomb tiles are a round black bomb with a lit fuse spark, a shape clearly different from the faceted diamond/gem tiles — a busted round is not conveyed by tile color alone.
  • Studio loading splash uses a red circle with a white diagonal cross plus a white 'Turbo Games' wordmark on black; identity is carried by the wordmark text and the cross shape, not by the red color alone.
Low Vision
  • Rules booklet is pure black background with bold white headings and light-grey body copy, plus a left-hand list of text-labeled section-jump buttons (How to Play?, Game Details, RTP, Continue Play, Settings, Disconnection Policy, Version) rather than color swatches, giving strong contrast and no color-coded navigation.

Media & assets

8 files · 8 types
17 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
preview/loading splash, base game idle state, 1-tap winning and busted rounds, Continue Play mode (preset start, Next Tile panel, manual cash out win), custom 17-tile pattern (x31.8) and smallest 1-tile preset (x1.08)
rules booklet all 5 pages / 7 sections (How to Play, Game Details, Min & Max Multiplier, RTP, Continue Play, Settings, Disconnection Policy, Version), Limits info dialog, Settings overlay
Max Profit $10000 (Limits menu) is a separate operator money cap below the theoretical multiplier ceiling x2184.87; at a $10 bet a x1000 multiplier already equals the cap, so higher multipliers are clipped by Max Profit rather than by the x2184.87 technical ceiling.
Full list of the roughly 9 carousel preset patterns (tile count/multiplier/risk %) is not enumerated beyond the two directly observed (1-tile x1.08 / 12% risk, 5-tile x1.81 / 50.43% risk); only the technical range x1.08-x2184.87 is booklet-confirmed.
Whether the gold gem is hard-capped at one per round by game rules, or simply was never observed twice, is unclear — the rules booklet states no explicit numeric cap.
Whether the fixed Mines count of 3, seen on every captured round, is an absolute constant of this title or configurable elsewhere is unclear — no interactive control for it was found on any captured screen.
Purpose of the small left/right chevron icons below the grid, and the tooltip text behind the 'Continue Play' info glyph, were not exercised during capture.

Ask AI about 1Tap Mines

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does 1Tap Mines play? Keep it simple.

5x5 grid of 25 tiles with a fixed 3 mines on every captured round. Player selects a pattern of tiles (a preset from the carousel, ~9 presets from 1 to 16+ tiles, or a custom set built by clicking individual tiles) and places a bet before the pattern is revealed.

RTP 96.00%max win ×2184demo ✓

From the verified capture of 24 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: 1Tap Mines vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 4 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/1tap-mines-b27/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/1tap-mines-b27/
{
  "game": {
    "name": "1Tap Mines",
    "catalog_name": "1Tap Mines",
    "in_game_wordmark": "1TAP MINES (two-line badge: small pill 'TAP' with '1' prefix on top, large 'MINES' below)",
    "wordmark_note": "The in-game logo badge (visible center-right of the play field on every game screen) reads '1TAP' in a small dark rounded pill (the '1' and 'TAP' share one cyan-blue line) directly above 'MINES' in large bold yellow-to-orange gradient letters with a dark maroon outline, over a black bomb-with-lit-fuse icon on a radial orange/yellow fiery burst. There is no separate short-form wordmark like the 'PLINKO'/'Plinko 1000' case; catalog name and in-game wordmark read as the same string '1TAP MINES', just split across two lines/sizes.",
    "provider": "Turbo Games",
    "studio_evidence": "'TURBO GAMES' wordmark (red circle with a white diagonal cross/X + white block letters, partly obscured by a loading element reading 'TURE GAME' at capture time) on the black loading/preview screen (preview.png); footer text 'Turbo Games · 1Tap Mines' in small grey type, bottom-left corner, present on every in-game screen. No sub-studio branding found.",
    "game_kind_category": "crash / instant-win picking game (same family as the provider's 'Mines', 'Turbo Mines', 'Book Of Mines' — a mine-field tile-picking game with a cash-out mechanic, not a reel slot).",
    "theme": "A minimalist 'mine field' / bomb-disposal picking board: a 5x5 grid of dark square tiles that the player taps to reveal either a gem (safe) or a bomb (unsafe). No jungle/adventure/character theming beyond the grid itself; the visual identity is carried by the tile icons (blue diamond, green gem, gold/amber gem, black bomb with a lit orange-yellow starburst fuse) and by the central circular game-logo badge (black bomb icon in front of an orange fiery radial burst with the '1TAP MINES' wordmark). Overall mood is a dark, sleek, techy casino-app aesthetic rather than a storybook theme.",
    "art_style": "Flat-shaded 2D vector UI with soft drop-shadows and glossy highlights on the gem/bomb icons (semi-realistic small 'icon' rendering, not photographic, not cel-shaded cartoon). Icons use soft radial glow/bloom (diamonds and gems have a faint colored halo; the bomb's fuse spark glows bright yellow-orange). No outlines around icons (unlike thick-cartoon-outline styles) — shading is done with gradients and highlights instead. The background is a plain near-black/dark-navy panel with very faint darker diagonal triangular facets (subtle geometric texture, almost imperceptible), giving a clean, modern, night-time casino-app look. Camera/view is a flat, straight-on 2D top view of the tile grid and side panel — no isometric or 3D perspective. No characters, no environment art, no cinematic lighting; overall feel is casual-modern fintech/casino UI rather than an illustrated game world.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision, deaf/hard-of-hearing, color-blind of all types, motor-impaired users) built from 16 accepted desktop screenshots (1280x800) + capturer's manifest notes + OCR ground truth read directly off the rules booklet/limits/settings screens + zoomed crops of gem/bomb icons and the pattern-selector carousel.",
    "method_notes": "Numbers are taken verbatim from on-screen text (rules booklet pages, Limits screen, Settings overlay) and cross-checked against the capturer's balance-delta arithmetic recorded in manifest.json (each printed multiplier/payout was independently reproduced from before/after balance deltas). Nothing in this document was invented; anything not directly legible is listed under 'unreadable_or_uncertain'.",
    "language": "English"
  },

  "color_palette": {
    "background": "Near-black dark navy/charcoal panel (very dark blue-grey) with faint, barely-visible darker diagonal triangular facets scattered across it — a subtle geometric texture, not a picture.",
    "tile_default": "Dark slate blue-grey rounded-square tile (unrevealed), slightly lighter than the background, with a subtle top-left highlight suggesting a soft bevel.",
    "tile_selected_unopened": "Same dark slate tile but showing a bright orange/amber question-mark glyph ('?') centered on it — marks a tile that is part of the currently chosen pattern but not yet revealed.",
    "tile_blue_diamond": "Bright cobalt-blue faceted diamond icon with a white top facet and a soft blue glow/halo beneath it, on the dark tile background — the plain safe tile (no multiplier bonus).",
    "tile_green_gem": "Emerald/lime-green faceted gem icon with a white-green top facet and a green glow halo; when just revealed shows a white bold '+1%' label overlaid in the tile's lower area.",
    "tile_gold_gem": "Pale gold/peach faceted gem icon (lighter and warmer than the diamond, almost cream-to-orange gradient) with a warm amber glow halo; when just revealed shows a white bold '+25%' label overlaid in the tile's lower area.",
    "tile_bomb_mine": "Solid black round bomb body with a short dark grey fuse cap and a bright yellow-orange multi-point starburst spark at the tip of the fuse; sits on a soft orange glow/shadow ellipse (looks 'lit'/about to explode).",
    "risk_and_mines_labels": "Light grey label text ('Risk', 'Mines', 'Next tile risk') with the numeric value in bold white (percentage) next to a small white bomb glyph for the fixed mine count.",
    "multiplier_and_payout_text": "'Multiplier' label in light grey, the multiplier value itself in bold orange/amber (e.g. 'X1.81'); 'Possible Payout' label in light grey with the dollar value in bold white.",
    "bonus_counters_side_panel": "Two small rounded-square indicator tiles flank the central logo badge: default/inactive state is dark slate with a grey gem outline icon and grey '+0%' text; active green state shows a bright green glowing border, a solid green gem icon and white '+2%'/'+1%' text; active gold state shows a warm amber glowing border, a pale gold gem icon and white '+25%' text.",
    "logo_badge": "Circular badge: black bomb silhouette with a bright yellow spark, set against a radial orange-to-transparent fiery burst; wordmark '1TAP' in cyan/light-blue capital letters inside a small dark rounded pill, 'MINES' below in bold yellow-to-orange gradient letters outlined in dark maroon/red.",
    "primary_action_button": "'PLACE BET' / 'CASH OUT' / 'START GAME' button: dark navy rounded rectangle; active/enabled state shows the label in a bright cyan/turquoise gradient with a thin cyan underline glow; disabled/mid-round state shows the same label greyed out with no glow.",
    "toggle_continue_play": "Pill-shaped switch: OFF state is a dark track with a grey/white circular knob on the left; ON state shows the knob (small, still on the left in the captured frames) lit bright green, next to grey label text 'Continue Play'.",
    "balance_text": "Top-left 'Balance:' in light grey, the dollar amount in bold white, large font.",
    "top_right_icons": "Small icon row: circular 'TURBO UNIVERSE' badge (red/white) with a small red notification dot, a mute/sound speaker glyph (white line-art), and a settings glyph (white horizontal sliders/equalizer icon) — all white line-art on the dark background.",
    "demo_mode_plaque": "Vertical white line-art text 'DEMO MODE' with a small circular recycle/atom-style icon above it, running top-to-bottom along the far right edge of the screen — part of the provider's demo wrapper (see note below), not our capture tool's watermark.",
    "footer_text": "Small light-grey text bottom-left ('Turbo Games · 1Tap Mines') and bottom-right (capture date/time stamp printed by the provider's demo build itself, e.g. '24 Aug, 2026 | 17:16:26') — both part of the page, not an artifact we added.",
    "rules_booklet_panel": "Pure black background; white section headings in bold; body copy in a lighter grey; left-side vertical navigation list of section buttons rendered as white-outlined rounded rectangles with white bold labels; faint white circular/geometric line-art decorations along the left and right screen edges purely decorative.",
    "win_popup": "Dark charcoal rounded rectangle overlay centered on the grid: 'YOU WIN!' in bold green, the payout amount in large bold white, the multiplier ('x2.29') in orange/amber beneath a thin white divider line, and a row of small pill-shaped bonus-breakdown chips (green gem icon + green-tinted '+2%' text; gold gem icon + gold-tinted '+25%' text)."
  },

  "game_objects_tiles": {
    "grid": "5 columns x 5 rows = 25 square tiles, laid out center-left of the screen, each tile a dark rounded square with a small gap between neighbors. Grid layout/board state is randomized every round and is NOT a fixed game property, so individual cell positions are not catalogued — only the tile TYPES are.",
    "types": [
      {
        "name": "Unrevealed tile (idle)",
        "appearance": "Plain dark slate rounded square, no icon, subtle top-left highlight.",
        "meaning": "Tile not yet part of the active pattern and not yet revealed."
      },
      {
        "name": "Selected/pending tile",
        "appearance": "Same dark slate tile with a bright orange question-mark ('?') glyph centered on it.",
        "meaning": "Tile is part of the currently chosen 1-tap pattern (or manually added via custom pattern) but the round has not been resolved yet — shown while composing a custom pattern or immediately before 'Place Bet'/'Start Game' resolves it."
      },
      {
        "name": "Blue diamond (plain safe tile)",
        "appearance": "Faceted cobalt-blue diamond/gem with a white top facet and soft blue glow beneath.",
        "meaning": "Safe tile with NO bonus — contributes nothing extra to the multiplier; the round's base multiplier already accounts for these."
      },
      {
        "name": "Green gem (bonus tile)",
        "appearance": "Faceted emerald-green gem with a white-green top facet and green glow; shows a '+1%' white label the moment it is revealed.",
        "meaning": "Safe tile that adds +1% to the round's final payout multiplier. Multiple green gems can appear in one round and their bonuses stack additively (observed: two green gems in one round = +2% total)."
      },
      {
        "name": "Gold/amber gem (bonus tile)",
        "appearance": "Faceted pale gold/peach gem with a cream-to-orange gradient and warm amber glow; shows a '+25%' white label the moment it is revealed.",
        "meaning": "Safe tile that adds +25% to the round's final payout multiplier. Only one gold gem was observed per round across all captured rounds (buffet/rules text does not state an explicit per-round cap, but the mechanic behaves as effectively at-most-one in practice)."
      },
      {
        "name": "Bomb / mine",
        "appearance": "Solid black round bomb body, short fuse cap, bright yellow-orange starburst spark at the fuse tip, sitting on a warm orange glow.",
        "meaning": "Unsafe tile. Hitting one during a round busts the entire round and the stake is lost, regardless of how many safe tiles/gems had already been revealed in the same reveal batch (see base_game_bust.png: a 5-tile pattern with 1 bomb + 3 gem tiles + 1 blue diamond still resulted in a full loss)."
      }
    ],
    "post_round_reveal": "After a round resolves (win or bust), tiles OUTSIDE the played pattern are sometimes also revealed showing extra bombs (seen in win_screen.png and win_screen_continue_play.png) — this looks like a fairness/transparency display of where the unplayed mines were, not an interactive element."
  },

  "modes": {
    "toggle_control": "'Continue Play' — a labeled toggle switch beneath the main action button (OFF by default). Rules booklet (rules_p1.png/rules_p4.png): 'If you prefer the classic way of playing, simply activate the \"Continue Play\" mode to enjoy the traditional gameplay!'",
    "mode_1tap": {
      "name": "1-Tap reveal (default mode, toggle OFF)",
      "how_it_works": "Player picks a PATTERN (either one of ~9 preset shapes via the carousel selector, or a custom set of tiles built by clicking individual grid tiles) and presses 'PLACE BET'. The ENTIRE pattern is revealed simultaneously in one action. If no bomb is among the revealed tiles, the round auto-cashes-out immediately at the multiplier shown for that pattern (plus any green/gold gem bonuses). If any tile in the pattern is a bomb, the whole stake is lost — no partial/manual continuation possible in this mode.",
      "rules_source": "rules_p1.png: 'Choose the tiles and press \"Place Bet\" to open'; rules_p2.png: 'Enter a valid amount in the field \"Bet Amount\". Choose the tiles you wish to reveal. The more question marks are on the playing field, the higher the winning multiplier will be, as well as blow up chance. Press \"Place Bet\"' and 'If you find gems without hitting a mine, CashOut will be triggered automatically.'",
      "evidence_frames": ["base_game_gems_reveal.png (win path)", "base_game_bust.png (loss path)", "win_screen.png"]
    },
    "mode_continue_play": {
      "name": "Continue Play (classic step-by-step mode, toggle ON)",
      "how_it_works": "Player selects a preset pattern and presses 'START GAME' (replaces 'PLACE BET' label). The preset pattern reveals; if it clears with no bomb, a 'CASH OUT' button appears showing the current dollar payout, AND a 'NEXT TILE' panel appears on the right showing the risk % and possible multiplier/payout of clicking one MORE (any remaining closed) tile. The player can keep opening extra tiles manually — increasing risk and potential multiplier each time — until they either press CASH OUT (locking in the current payout) or hit a mine (losing the whole stake).",
      "rules_source": "rules_p1.png/rules_p3.png: 'Select a preset pattern in the \"Continue Play\" mode and press \"Start Game\". If you find gems without hitting a mine, you can continue to reveal tiles. The round ends when you make a CashOut or hit a mine.'",
      "evidence_frames": ["base_game_continue_play.png (post-preset-pattern, before extra taps, CASH OUT $2.26 available, NEXT TILE risk 15% / x2.62 shown)", "win_screen_continue_play.png (manual Cash Out result: YOU WIN! $1.82, x1.82, +1% green gem breakdown)"]
    }
  },

  "gem_mechanic": {
    "formula": "final_multiplier = base_pattern_multiplier * (1 + 0.01*green_gem_count + 0.25*(1 if a gold gem was revealed else 0)); win amount = final_multiplier * bet amount, rounded DOWN to two decimal places.",
    "formula_source": "rules_p2.png: 'Open tiles looking for gems. With each opened gem payout multiplier increases. But if you hit a mine you lose your bet. So choose wisely! A green gem adds +1% to you, while a gold one adds +25%' and 'Win amount = current payout multiplier * bet amount. Win amount is rounded down to two decimal places.'",
    "verification_1": "Round A: pattern base multiplier x1.81 (Multiplier/Possible Payout shown BEFORE reveal in base_game_idle.png/base_game_gems_reveal.png). Reveal showed 2 green gems (+1% each = +2%) and 1 gold gem (+25%). 1.81 * (1 + 0.02 + 0.25) = 1.81 * 1.27 = 2.2987 -> rounds down to x2.29, matching the win popup 'x2.29 / $2.29' exactly (win_screen.png). Balance went from $996.89 to $998.18 (net +$1.29 on a $1 stake, i.e. payout $2.29).",
    "verification_2": "Round B (Continue Play, manual cash out): base pattern multiplier x1.81 (from base_game_pattern_min... actually the started preset was the same 5-tile 'X' pattern, base x1.81), one green gem revealed before cash-out (+1%). 1.81 * 1.01 = 1.8281 -> rounds down to x1.82, matching win_screen_continue_play.png ('YOU WIN! $1.82 / x1.82 / +1%'). Balance went from $995.18 to $996.18-997.00-ish per the animated counter (net +$0.82 on a $1 stake).",
    "provider_marketing_claim_vs_mechanic": "The storefront/marketing copy states that gems 'increase RTP up to 96%'. That phrasing is imprecise: gems do not change the theoretical RTP live, they multiply the PAYOUT of an already-resolved winning round. The single published RTP figure of 96.0% (rules_p3.png) is the overall theoretical return already averaged across all rounds INCLUDING the gem-bonus contribution — it is one blended number, not something that fluctuates with gems in a given round. Indirect corroboration: this provider's plain 'Mines'/'Turbo Mines' titles (no gem bonuses) are catalogued at RTP 94.71%, and 1Tap Mines (same base mechanic + gem bonuses) sits at 96.0% — a gap consistent with the gems' contribution to the blended theoretical return.",
    "gold_gem_cap_uncertain": "Buy/rules text does not print an explicit numeric cap on gold gems per round; only one was ever observed in the captured rounds. Recorded as an observation, not asserted as a hard rule — see unreadable_or_uncertain."
  },

  "pattern_selector": {
    "control": "A horizontal carousel between the bonus-gem indicators and the Bet Amount field: a left '<' arrow button, a row of ~5 visible small pattern-shape icons (a 5x5 dot-grid rendered as a mini heat-map of which cells the pattern would open), and a right '>' arrow button. Clicking the arrows scrolls through roughly 9 total presets.",
    "icon_appearance": "Each preset icon is a tiny 5x5 grid of dots; the dots belonging to the pattern are lit brighter/whiter, the rest stay dim/dark — giving an at-a-glance shape preview (e.g. a single center dot for the 1-tile pattern, a dense checkerboard-like cluster for larger patterns).",
    "presets_observed": [
      {"tiles": 1, "multiplier": "x1.08", "risk": "12%", "frame": "base_game_pattern_min.png"},
      {"tiles": 5, "multiplier": "x1.81", "risk": "50.43%", "frame": "base_game_idle.png / base_game_gems_reveal.png / base_game_bust.png (same 5-tile 'X'-shaped preset used across these rounds)"}
    ],
    "preset_range_from_booklet": "Booklet (rules_p2.png/rules_p3.png) states the theoretical multiplier range as x1.08 minimum to x2184.87 maximum (see max_multiplier below); the brief's summary of ~9 presets spanning 1-16 tiles and x1.08-x21.45 was not independently re-derived tile-by-tile in this pass, so exact per-preset tile counts/multipliers beyond the two directly observed above are not asserted here.",
    "custom_pattern": {
      "how": "Clicking any individual closed tile directly on the grid (instead of picking a carousel preset) builds a CUSTOM pattern one tile at a time; each click marks that tile with the orange '?' glyph and adds it to the pattern. Once a custom pattern is active, the carousel's currently-selected preset slot is replaced by a small trash-can icon, which resets/clears the custom selection back to empty.",
      "observed_result": "17 tiles selected manually -> Risk 97.57%, Multiplier X31.8, Possible Payout $31.80 (bet $1) — frame base_game_custom_pattern.png.",
      "rules_source": "Splash text (rules_p1.png): '1Tap Mines lets you create custom pattern and instantly reveal your fate with just one tap!'"
    },
    "mines_count_indicator": "A separate 'Mines' readout (top-right of the grid, label 'Mines' + bold white '3' + a small white bomb glyph) was observed fixed at 3 in every captured round; no interactive control to change the mine count was found on any screen (unlike the provider's plain 'Mines'/'Turbo Mines' titles, which do let the player set the mine count) — recorded as an observation of the captured rounds, not confirmed as an absolute game-wide constant."
  },

  "rtp": {
    "value_percent": 96.0,
    "type": "single figure, not a range",
    "source": "rules_p3.png, section 'RTP': 'Game relies on a coefficient called \"RTP\" (Return to Player) which is the statistical average of payouts over billions of rounds. 1Tap Mines has RTP 96.0%'"
  },

  "limits": {
    "min_bet": "$0.1",
    "max_bet": "$100",
    "max_profit": "$10000",
    "currency_symbol": "$",
    "source": "limits.png (Settings menu -> Limits): 'Min bet: $0.1' / 'Max bet: $100' / 'Max Profit: $10000'.",
    "verification": "Bet Amount field's 'min'/'max' quick-set buttons were clicked and produced $0.1 and $100 respectively, matching the printed Limits screen."
  },

  "multiplier_ceiling": {
    "technical_max_multiplier": "x2184.87",
    "technical_min_multiplier": "x1.08",
    "source": "rules_p2.png/rules_p3.png, section 'Min & Max Multiplier': 'The minimum win multiplier is x1.08. The maximum win multiplier is x2184,87. However, the maximum win is limited by the operator and can be accessed from the \"Limits\" section in the settings menu.'",
    "monetary_cap": "The $10,000 'Max Profit' figure (limits.png) is a SEPARATE, lower ceiling that caps the actual dollar payout regardless of the theoretical multiplier. At the default/observed bet of $1 the technical multiplier cap (x2184.87) is far below the monetary cap and would never be reached in practice; the monetary cap becomes the binding constraint once bet size grows — e.g. at a $10 bet, a x1000 multiplier already equals the $10,000 Max Profit ceiling, so any multiplier above x1000 at that bet size would be clipped by Max Profit rather than by the x2184.87 technical ceiling."
  },

  "version": {
    "game_version": "1.0.3",
    "rng_version": "2.0.0",
    "sources": ["settings.png (top-right corner overlay: 'RNG version: \"2.0.0\"' / 'Game version: \"1.0.3\"')", "rules_p5.png (booklet, section 'Version': 'Game version: \"1.0.3\". RNG version: \"2.0.0\".')"],
    "note": "Both sources agree; no version-mismatch discrepancy found for this title."
  },

  "ui_elements": {
    "top_left": {
      "balance_display": "'Balance:' (grey label) followed by the bold white dollar amount, e.g. '$ 1000' idle / animates during win resolution."
    },
    "top_right_icon_row": [
      "Circular 'TURBO UNIVERSE' provider badge icon with a small red notification dot — opens a side panel (My bets / Limits / Rules / Exit game) per settings.png.",
      "Mute/sound toggle (speaker glyph, crossed-out when muted).",
      "Settings gear/equalizer icon — opens the Settings overlay (nickname, sound slider, Quick Play toggle, Play time counter, version readout, and the side menu)."
    ],
    "grid_area": {
      "risk_label": "'Risk' (or 'Next tile risk' once mid-round in Continue Play) — grey label + bold white percentage, top-left of the grid.",
      "mines_label": "'Mines' + bold white count + small bomb glyph, top-right of the grid.",
      "board": "5x5 grid of tiles (see game_objects_tiles).",
      "footer_arrows": "Small left/right chevron icons ('<-' '->') centered below the grid — purpose not confirmed on captured frames (uncertain; possibly a secondary/legacy pattern-shift control, not exercised during capture)."
    },
    "right_panel": {
      "logo_badge": "Central circular '1TAP MINES' badge (bomb + fiery burst + wordmark), purely decorative branding, not interactive.",
      "bonus_gem_indicators": "Two small square indicator tiles flanking the logo badge — left and right — each showing a gem glyph and a percentage ('+0%' idle, '+1%'/'+2%' green-lit when a green gem was hit this round, '+25%' gold-lit when the gold gem was hit).",
      "multiplier_readout": "'Multiplier' (grey) + bold orange value (e.g. 'X1.81'), and 'Possible Payout' (grey) + bold white dollar value beneath it — updates live as the selected pattern/tiles change.",
      "pattern_carousel": "See pattern_selector above.",
      "bet_amount_field": "'Bet Amount' label + bold white dollar value, flanked by grey 'min' and 'max' quick-set buttons and '-'/'+' stepper buttons.",
      "primary_button": "'PLACE BET' (1-tap mode) or 'START GAME' -> 'CASH OUT $X.XX' (Continue Play mode) — large pill button, cyan-glow text when actionable, greyed out mid-resolution.",
      "continue_play_toggle": "'Continue Play' label + pill toggle switch + a small (i) info glyph next to the label (likely a tooltip, not captured open)."
    },
    "far_right_edge": {
      "demo_mode_plaque": "Vertical 'DEMO MODE' text with a small circular icon above it, running along the right edge — part of the provider's own demo build wrapper (present on every non-preview screen), NOT a watermark added by our capture tooling."
    },
    "footer": {
      "bottom_left": "'Turbo Games · 1Tap Mines' small grey studio/game credit text.",
      "bottom_right": "Date/time stamp printed by the provider's demo build itself (e.g. '24 Aug, 2026 | 17:16:26') — also part of the page, not our tool's overlay."
    },
    "settings_overlay": {
      "play_time_counter": "Top-left pill, 'Play time: HH:MM:SS' — session timer.",
      "version_readout": "Top-right pill, 'RNG version: \"2.0.0\"' / 'Game version: \"1.0.3\"'.",
      "nickname_field": "Editable 'Nickname' text field (pencil/edit icon) — demo default observed: 'Creepy Cricket' (a randomly assigned guest name).",
      "sound_slider": "Horizontal red slider with mute/unmute speaker icons at each end.",
      "quick_play_toggle": "'Quick Play' label + pill toggle (OFF in captured frame).",
      "side_menu": "'TURBO UNIVERSE' provider link, and menu rows: 'My bets', 'Limits', 'Rules', 'Exit game' — each with a small red line-art icon to its left."
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Pure black loading screen showing only the Turbo Games studio mark: a red circle containing a white diagonal cross ('X'), followed by white block-letter wordmark text; captured mid-animation so the text reads partially as 'TURE GAME' (a loading-spinner element overlaps/replaces some letters of 'TURBO GAMES'). No game-specific art on this screen.",
      "purpose": "Studio identification splash shown briefly before the game field loads.",
      "color_blind_notes": "Red/white on black — high contrast; identity carried by the wordmark text and the X-mark shape, not by color alone."
    },
    "rules_booklet": {
      "type": "rules, 5 pages, single continuous vertical scroll (not an accordion, not paginated sub-documents)",
      "navigation": "Left-hand vertical list of 7 section-jump buttons: 'How to Play?', 'Game Details', 'RTP', 'Continue Play', 'Settings', 'Disconnection Policy', 'Version' — these are scroll-to anchors inside one continuous document, not separate pages.",
      "page_1": "Intro line ('Play at the speed of light! 1Tap Mines lets you create custom pattern and instantly reveal your fate with just one tap!'); 'How to Play?' bullets; start of 'Game Details' -> 'Place Bet'.",
      "page_2": "'Place Bet' (bet amount + tile selection instructions); 'Gameplay' (gem bonus rules: green +1%, gold +25%); 'Cash Out' (auto-cashout on full safe reveal; win formula; rounding rule); start of 'Min & Max Multiplier'.",
      "page_3": "'Min & Max Multiplier' complete (x1.08 min / x2184.87 max, operator-limited via Limits); 'RTP' complete (96.0%); start of 'Continue Play'.",
      "page_4": "'Continue Play' complete (preset pattern + Start Game + manual continuation rules); 'Settings' complete (gear icon location; nickname/limits/sound controls listed); start of 'Disconnection Policy'.",
      "page_5": "'Disconnection Policy' complete (unsent bets on disconnect are not charged; in-progress rounds persist server-side and resume on reconnect); 'Version' (Game version 1.0.3, RNG version 2.0.0).",
      "scroll_verification": "scroll_capture.py flagged two suspected gaps (p1->p2, p3->p4) as false positives due to a CSS fade-out gradient at the panel edges on this dark theme; both stitch points were visually confirmed to overlap with no missing content — all 11 section headings appear across pages 1-5 with none skipped.",
      "color_blind_notes": "Pure black background, white headings, light-grey body copy — no color-coded information; all navigation is text-labeled buttons, not color swatches."
    },
    "settings": {
      "type": "settings",
      "content": "See ui_elements.settings_overlay above."
    },
    "limits_info": {
      "type": "info",
      "content": "Three stacked cards on a black background with a faint dot-grid pattern: 'Min bet: $0.1' (compass/target icon), 'Max bet: $100' (banknote icon), 'Max Profit: $10000' (upward arrow-in-circle icon) — icons are white line-art in a red circular/rounded-square outline."
    },
    "base_game_idle": {
      "type": "base_game",
      "content": "Default 1-tap-mode view: Balance $1000, 5x5 grid of unrevealed tiles + 5 tiles showing orange '?' glyphs (the currently-selected 5-tile preset pattern), Risk 50.43%, Mines 3, right panel showing Multiplier X1.81 / Possible Payout $1.81, both bonus indicators idle ('+0%'), pattern carousel on the 3rd of ~5 visible preset icons, Bet Amount $1, 'PLACE BET' button active (cyan glow), 'Continue Play' toggle OFF."
    },
    "base_game_gems_reveal": {
      "type": "base_game",
      "content": "Mid-reveal of a winning 1-tap round: revealed tiles (left-to-right on the pattern row) = blue diamond, green gem (+1% overlay text), green gem, gold gem, one tile still dark/unrevealed at the edge of the animation. Balance mid-count-up ('$ 998.18' rendering with visual overlap artifact typical of an animating counter). Right-panel green indicator lit '+2%', gold indicator lit '+25%'. 'PLACE BET' button greyed/disabled during resolution."
    },
    "base_game_bust": {
      "type": "base_game",
      "content": "A losing round on the same 5-tile preset: revealed tiles = bomb (top-right corner tile, spark lit) + bomb (bottom-right corner tile, spark lit) + green gem + gold gem + blue diamond + blue diamond (6 icons total across the two rows shown, i.e. the reveal touched more than the minimal pattern). Balance $996.57, all controls greyed mid-resolution. Demonstrates that ANY bomb in the revealed set busts the whole round even when most of the pattern was safe/bonused."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "1-tap auto-cashout result popup centered over the grid: green 'YOU WIN!' heading, bold white '2.29 $', 'x2.29' in orange beneath a divider line, and a bonus-breakdown row of two pill chips: green gem icon '+2%' and gold gem icon '+25%'. Background grid visible behind the popup shows additional revealed tiles including extra bomb icons outside the play pattern (post-round transparency reveal). Balance $998.18."
    },
    "base_game_continue_play": {
      "type": "base_game",
      "content": "Continue Play mode after the initial preset pattern cleared safely: revealed tiles = blue diamond, blue diamond, gold gem (+25% label), blue diamond (4 of the 5-tile 'X' pattern visible cleared). Right panel switches to 'NEXT TILE' framing: 'Next tile risk 15%', 'NEXT TILE / Multiplier X2.62 / Possible Payout 2.62$', gold indicator lit '+25%'. Primary button now reads 'CASH OUT / 2.26 $'. 'Continue Play' toggle ON (green-lit knob)."
    },
    "base_game_custom_pattern": {
      "type": "base_game",
      "content": "Custom pattern being composed by clicking individual tiles: 17 of 25 tiles marked with the orange '?' glyph. Risk 97.57%, Multiplier X31.8, Possible Payout $31.80. Pattern-carousel slot replaced by a trash-can icon (reset control) since the selection is custom, not a preset."
    },
    "base_game_pattern_min": {
      "type": "base_game",
      "content": "Smallest available preset selected: a single '?' tile at the grid's center. Risk 12%, Multiplier X1.08 (matches the booklet's stated technical minimum), Possible Payout $1.08. Pattern carousel shows the minimal single-dot icon as the active/highlighted slot."
    },
    "win_screen_continue_play": {
      "type": "win_screen",
      "content": "Continue Play manual-cashout result: popup 'YOU WIN! 1.82 $ / x1.82' with a single '+1%' green-gem chip. Balance shown mid-animation (overlapping '$998'/'996'-style counter artifact typical of the animating balance widget). Background board shows a bomb revealed at a tile outside the played pattern (top-left area) — again the post-round fairness reveal."
    }
  },

  "features_absent": [
    {
      "feature": "Bonus Buy",
      "status": "Not present in this build.",
      "evidence_channels": [
        "DOM text scan: full page innerText (menus, overlays, rules booklet) does not contain the substring 'buy' anywhere.",
        "Scene/control probe: 29 interactive control elements enumerated by class/center-point across the whole UI; none labeled Buy/Bonus."
      ]
    },
    {
      "feature": "Autoplay",
      "status": "Not present in this build (unlike the provider's plain 'Mines' title, which does have an Autoplay section per capturer's cross-reference).",
      "evidence_channels": [
        "DOM text scan: full page innerText, including all 5 rules-booklet pages and all 7 section headings, does not contain 'autoplay' or 'auto bet'.",
        "Scene/control probe: same 29-element control inventory contains no element named/classed autoplay/auto/loop."
      ]
    }
  ],

  "anomalies_and_capture_notes": [
    "Balance counter and win-popup dollar amount animate digit-by-digit; a raw/unfiltered capture can land mid-count (e.g. one discarded burst frame showed a popup reading '$1.47' next to an already-final 'x2.29' multiplier — the multiplier resolves before the currency counter finishes animating). The accepted win_screen.png/win_screen_continue_play.png were re-captured with extra settle time and their dollar figures were confirmed to reconcile with the before/after balance deltas.",
    "The 'DEMO MODE' side plaque and the bottom-right date/time stamp are printed by the Turbo Games demo build itself, not by our screenshot tooling — do not mistake either for a capture watermark."
  ],

  "unreadable_or_uncertain": [
    "Exact list of all ~9 carousel presets (tile count, shape, multiplier, risk %) beyond the two directly observed (1-tile x1.08 / 12% risk, 5-tile x1.81 / 50.43% risk) — not enumerated preset-by-preset in this pass; only the technical range (x1.08 to x2184.87) is booklet-confirmed.",
    "Whether the gold gem is HARD-capped at one per round by game rules, or simply was never observed to appear twice — the booklet does not state an explicit numeric cap; only one gold gem was seen in every captured round.",
    "Purpose of the small left/right chevron icons centered below the grid (base_game_idle.png etc.) — visible on every base_game frame but never exercised/clicked during capture, so their function is not confirmed.",
    "Whether the 'Mines' count (fixed at 3 in every captured round) is an absolute constant of this title or could be changed elsewhere — no interactive control for it was found on any captured screen, but this is recorded as an observation of the captured rounds rather than a confirmed game-wide rule.",
    "The small (i) info glyph next to the 'Continue Play' label was never clicked/captured open, so any additional tooltip text it might show is unknown."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.